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Daily Archives: December 2, 2016

ARTAOS + TISA: Augmented Reality Mural at Ziggy’s Frozen Yogurt Shop


 
As part of TISA’s new STEAM Lab, Amber McCabe’s 8th grade class participated in an Augmented Reality (AR) Mural Work/Study Project providing real-world community focused learning of STEAM skills. AR is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. Information about the environment and its objects is overlaid on the real world. This exciting semester long project inaugurated spring 2017 and is now open so stop by for some augmented reality and frozen yogurt!
 

How it Happened

 
Co-founders, Bowe Ellis and Steve Kennebeck are the founders of Ziggy’s, a new froyo shop in Taos (Next to Taos Java) and approached me to see if STEMarts Lab could coordinate students to paint a mural for the shop. STEMarts Lab brings artists into schools through interdisciplinary collaborations that integrate art, science, and technology through social practice. For this project, we brought in artists, Jason Rodriguez and Aya Trevino of ARTAOS who had been exploring AR technology to work with the TISA kids. They worked with Ziggy’s owners to design the interior space of the new frozen yogurt store and engaged students in the process. Students helped to design and create an Augmented Reality (AR) mural that makes the whole space interactive. By pointing your smartphone or iPad at the painted mural on the walls, animated images pop off the wall for a fun and surreal 3D experience. The main star of the mural is Ziggy, the adorable pug of owner, Bowe Ellis. Yogurt will never be the same!
 

 

STEAM Lab@TISA ‘Design Thinking’ in Action

 
In line with TISA’s ‘Design Thinking‘ methodology, students were involved in all aspects of the production, from visiting the space and meeting the “clients”, to developing the concept, to designing the technology that creates an augmented reality experience for visitors.  Through this project students understand the impact that art, science, and technology can have in our society and our community. The AR Mural project aligns with Core Arts standards, 21st Century standards and the Next Generation Science Standards.
 
This project provided invaluable real world STEAM skills;

  • Business skills by working with a client to design a site specific installation (Site Visit, measurement, space planning, client communications)
  • Design and critical thinking skills to explore new approaches to image making, including designing stencils and laser cut vinyl patterns.
  • Project planning such as identifying design constraints (budget, materials, copyright, technology)
  • Learning cutting edge technology skills to create augmented reality experiences. (Define still image (trigger) criteria vs AR imagery (overlay)
  • Collaboration with UNM Digital Media facilitators, Peter Walker and Enrico Trujillo, and their art students to access advanced technologies to realize their ideas.i.e. 3-D animation and green screen video making.
  • Building of scale model of site to consider floor, ceiling, counters, safe zones, etc.


 
For year two of the AR Mural project, students will have the opportunity to become AR Technology teachers  to new students who will create changing animations for the mural. The STEAM Lab@TISA is all about teaching and modeling collaboration and in this spirit TISA will invite other schools in the community to participate providing a series of school exhibits of AR animations created by Taos county youth. Please contact us if interested. learn@sube.com
 
This TISA project was made possible through a partnership with ARTAOS, Ziggy’s Yogurt Shop founders; Bowe Ellis and Steve Kennebeck, and a Paseo Project collaboration with UNM Digital Media Arts.

Augmented Reality for K-3rd graders!


 
TISA K-3rd grade teachers also got in on the action! Through a series of professional development sessions we trained the TISA teachers on how to use the Quiver app to delight their students with the magic of AR at an early age. Kids hacked the coloring pages to discover the trigger and overlays and then integrated them into paintings and sculptures to learn how to design with the virtual and real. The teachers shared what they learned at the Twirl Invent Event with an AR station of their own design.
 
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Launch of STEAM Innovation Lab at Local Taos School

We are excited to announce that the launch of a STEAM Innovation Lab at the Taos Integrated School of the Arts in Taos, New Mexico is underway. STEMarts Lab founder, Agnes Chavez, is working with Richard Greywolf and Megan Avina Bowers to design a STEAM Lab that will launch TISA students and teachers into the 21st century.

The Lab will be based on the STEMarts Lab model developed in 2009 and which has been implemented through multiple platforms, from new media art festivals such as ISEA2012 Machine Wilderness and The Paseo, to national and international science events, such as the Los Alamos STEM Challenge and the ATLAS@CERN Projecting Particles project.

For the past three years TISA has participated in the STEMarts Lab youth program@The Paseo Youth program where students have gotten a taste of this unique STEAM approach. They experience cutting edge technologies and science through the lens of new media artists, and collaborate with the artist to create participatory art for Taos’ exciting new festival, The Paseo. In 2015, NY based artist, CHiKA, engaged students in a video mapping marathon that was part of the festival and this year students worked with The Illuminator, an art collective that works with light projections as a means of political expression, environmental transformation, and public discourse. We will integrate an ongoing series of Projecting Particles workshops in collaboration with ATLAS@CERN that will keep students abreast of the latest discoveries in particle physics, and through art, better understand how these discoveries expand our understanding of who we are and our place in the universe.

We have partnered with TWIRL to integrate their exciting STEAM activities, and are looking forward to collaborating with other emerging Maker spaces and activities to create a community-focused laboratory for exploration. The STEAM Innovation Lab at TISA will continue to offer these unique interdisciplinary collaborations but will also provide teachers with year long opportunities to learn about and integrate cutting edge technologies into their own curriculum topics.

Some unique features of the Lab include, A 21st Century Materials and Resource Library, a multi-functional space that allows for multiple intelligence exploration, and a VR biofeedback room that focuses on social emotional intelligence. The TISA STEAM Lab will have a strong emphasis on science concepts, creativity and innovation, personal reflection and growth, and social practice as the foundation to all technological explorations. For more information contact learn@sube.com.

 

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