HOW IT STARTED

STEMarts LAB was founded by new media artist Agnes Chavez as an extension of her sci-art drawings and installations. She designs and manages collaborative interdisciplinary projects at the intersection of art, science, technology and nature.  In 2009 she started the Projecting Particles project which explores particle physics combined with projection art through her own interactive installations and a series of youth workshops and public forums. She is currently designing and managing the STEAM Youth program for the The Paseo Festival in Taos, NM and is STEAM Coordinator for the new STEAM Lab@TISA (Taos Integrated School of the Arts). Custom online STEAM platforms: ISEA2012 STEMArts Curriculum for 516Arts in collaboration with Anita McKeown, and the Los Alamos STEM Challenge, for Los Alamos National Laboratory.

HOW IT WORKS

The STEMarts Lab coordinates innovative sci-art workshops as part of school programming, art and science festivals, events and museums.  New media artists work with youth and teachers to share their experimental process and techniques. Students learn to create experiential and participatory art that has an innovative application of STEM (science. technology. engineering, math) and the arts. The custom workshops and festival programming provide opportunities for creative expression and innovation, collaboration and art for social practice.

These custom experimental LAB sessions feature new media artists and interdisciplinary teams whose innovative practices  and ‘ways of knowing’ offer a deeper and more meaningful understanding of STEM concepts and the arts. Students experiment and create work that then becomes part of a real-world event or project. They learn to be part of a professional collaboration and perform or install their creation along with their host artist or team. Students learn to create experiential, interactive and participatory art that has an innovative application of technology.

New media artists share their experimental process and techniques with students and their teachers. Interdisciplinary teams engage students, teachers, and schools in a real world project that encourages experimentation and brings 21st century communication and creation tools into the classroom and the community, with a special focus on under served populations.

WHO WE SERVE?

  • Middle school and high school teachers looking to bring  STEMarts LABS into their classroom to enhance their curriculum.
  • School administrators wanting to include STEAM programming that engages students and teachers while meeting STEM standards.
  • Museum Directors wanting to add a sci-art installation or an innovative STEAM educational component to their museum programming.
  • New media/interdisciplinary artists looking to mentor youth through the format of an experimental LAB and through participation in an international art festival or event.
  • Event coordinators looking to integrate STEAM educational programming customized to their event.