As part of TISA’s new STEAM Lab, Amber McCabe’s 8th grade class participated in an Augmented Reality (AR) Mural Work/Study Project providing real-world community focused learning of STEAM skills. AR is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. Information about the environment and its objects is overlaid on the real world. This exciting semester long project inaugurated spring 2017 and is now open so stop by for some augmented reality and frozen yogurt!
 

How it Happened

 
Co-founders, Bowe Ellis and Steve Kennebeck are the founders of Ziggy’s, a new froyo shop in Taos (Next to Taos Java) and approached me to see if STEMarts Lab could coordinate students to paint a mural for the shop. STEMarts Lab brings artists into schools through interdisciplinary collaborations that integrate art, science, and technology through social practice. For this project, we brought in artists, Jason Rodriguez and Aya Trevino of ARTAOS who had been exploring AR technology to work with the TISA kids. They worked with Ziggy’s owners to design the interior space of the new frozen yogurt store and engaged students in the process. Students helped to design and create an Augmented Reality (AR) mural that makes the whole space interactive. By pointing your smartphone or iPad at the painted mural on the walls, animated images pop off the wall for a fun and surreal 3D experience. The main star of the mural is Ziggy, the adorable pug of owner, Bowe Ellis. Yogurt will never be the same!
 

 

STEAM Lab@TISA ‘Design Thinking’ in Action

 
In line with TISA’s ‘Design Thinking‘ methodology, students were involved in all aspects of the production, from visiting the space and meeting the “clients”, to developing the concept, to designing the technology that creates an augmented reality experience for visitors. Through this project students understand the impact that art, science, and technology can have in our society and our community. The AR Mural project aligns with Core Arts standards, 21st Century standards and the Next Generation Science Standards.
 
This project provided invaluable real world STEAM skills;

  • Business skills by working with a client to design a site specific installation (Site Visit, measurement, space planning, client communications)
  • Design and critical thinking skills to explore new approaches to image making, including designing stencils and laser cut vinyl patterns.
  • Project planning such as identifying design constraints (budget, materials, copyright, technology)
  • Learning cutting edge technology skills to create augmented reality experiences. (Define still image (trigger) criteria vs AR imagery (overlay)
  • Collaboration with UNM Digital Media facilitators, Peter Walker and Enrico Trujillo, and their art students to access advanced technologies to realize their ideas.i.e. 3-D animation and green screen video making.
  • Building of scale model of site to consider floor, ceiling, counters, safe zones, etc.


 
For year two of the AR Mural project, students will have the opportunity to become AR Technology teachers to new students who will create changing animations for the mural. The STEAM Lab@TISA is all about teaching and modeling collaboration and in this spirit TISA will invite other schools in the community to participate providing a series of school exhibits of AR animations created by Taos county youth. Please contact us if interested. learn@sube.com
 
This TISA project was made possible through a partnership with ARTAOS, Ziggy’s Yogurt Shop founders; Bowe Ellis and Steve Kennebeck, and a Paseo Project collaboration with UNM Digital Media Arts.

Augmented Reality for K-3rd graders!


 
TISA K-3rd grade teachers also got in on the action! Through a series of professional development sessions we trained the TISA teachers on how to use the Quiver app to delight their students with the magic of AR at an early age. Kids hacked the coloring pages to discover the trigger and overlays and then integrated them into paintings and sculptures to learn how to design with the virtual and real. The teachers shared what they learned at the Twirl Invent Event with an AR station of their own design.
 
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