Mission

The STEMarts Lab mission is to foster research and development of innovative teaching tools that integrate art, science and technology to engage youth in interdisciplinary design practices and real world experiences.

What we do

We deliver innovative sci-art installations, STEAM programming, teacher training and professional development for schools, art/science organizations and festivals.

How we do it

  • Research and investigate cutting edge science and technology tools.
  • Build curricula around the work of professional new media artists  and scientists.
  • Interdisciplinary sci-art approach increases creativity, critical thinking, communication and collaboration skills.
  • Online education platform provides free and equitable access.
  • Intercultural exchange represents diverse and authentic voices.
  • Build Science, Tech and Media Literacy to empower and inform.

Impact

Students

  • Students develop empathy towards other worldviews and thereby become better citizens of the planet.
  • Students develop scientific and artistic literacy as a way of knowing and communicating in order to deepen their understanding of the world around them.
  • Students are cultural producers and use technologies to produce meaningful content and solve problems
  • Students perceive themselves as caretakers of the planet and global citizens to develop positive values for community engagement.
  • Students develop social and cross cultural skills.
  • Students understand the ethics behind new technologies and their impact on nature and humanity.

Teachers

  • Teachers have educational tools that enhance their STEAM teaching capabilities.
  • Under-resourced communities have access to cutting edge art, science and technology.
  • Teachers have access to the latest science research and technologies to inform their design practice and curricula
  • Teachers develop proficiency with online platforms which support students in gaining 21st century skills.

Community

  • Artists are more civically engaged in their communities. 
  • Cultural Specialists design culturally responsive curriculum alongside youth and teachers .
  • Intercultural exchange and collaboration takes place among youth, artists and community.

Who we serve?

  • Middle school and high school teachers looking to bring  STEMarts projects and strategies into their classroom to enhance their curriculum.
  • School administrators wanting to include STEAM programming that engages students and teachers while meeting STEM and Arts standards.
  • Museum Directors wanting to add a sci-art installation, presentation/panel or an innovative STEAM educational component to their museum programming.
  • Science institutions wishing to integrate the arts as a way to communicate science through immersive and participatory experiences.
  • New media/interdisciplinary artists, scientists and cultural specialists looking to share their knowledge and  become civically engaged in schools and communities.
  • Event coordinators looking to integrate  sci-art or STEAM educational programming customized to their event.

Methodology

The STEMarts Education Model is based on carefully designed media-rich workshops, hands-on demos or community interventions built on instruction with four design pillars that revolve around a core principle; that all content must increase understanding of our interdependent and interspecies connection to self, society and nature as a creative and integrated ecosystem.

(1) New Media Arts and Social Practice.

Students engage with new media and social practice as a genre that invites collaboration with individuals, communities, and institutions in the creation of participatory and experiential art. Students explore art as process and ‘way of knowing’ in parallel and intersecting with the scientific way of knowing. We explore the latest digital ‘maker’ tools to engage and inspire art with social purpose.

(2) Cutting Edge Science.

Through virtual and real collaboration with interdisciplinary experts and creative applications, students explore cutting edge science. The goal is to a) expand students’ understanding of nature and our place in the universe through the scientific method and intercultural worldviews  b) demonstrate the personal, social and global impact of science applications on their lives, while empowering them to be global citizens and caretakers of the planet. Projects are designed to the Next Generation Science Standards, National Art Standards and Common Core.

(3) 21st Century Skills and Technology.

Students learn to harness their creativity and develop critical thinking and innovation skills around interdisciplinary and humanitarian topics of interest. Through this process they get access to emerging technologies that peak their curiosity and blur the boundaries between science and art. Students learn valuable new tools that build job skills for the global workforce. Activities are aligned with Partnership for 21st Century Standards (P21).

(4) Real World Application and Collaboration.

The work created through the program always has a connection to the real world, whether in their local community or through an international project. Students experience real world learning and community activism through participation in art and science festivals and local/global projects; real and virtual. Projects are designed to the United Nations Sustainable Development Goals.

 

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