WHY Diagram


The future is here, it’s just unevenly distributed  – William Gibson

  • Guided by ‘21st century thinking’ and essential STEM, creativity and innovation skills needed to thrive in the 21st century ‘conceptual economy’.
  • Innovative STEM + Art programming is delivered in an experimental LAB format by interdisciplinary new media artists engaged in creative hybridization of cutting-edge technologies, art and science.
  • Our design approach is motivated by working to close the gap between the “knowledge rich” and “knowledge poor” which can lead to economic disparity.
  • Community outreach focuses on STEMarts accessibility to underrepresented minorities and girls.
  • We are engaged in the transition from passive consumers of technology to problem solvers and critical thinkers, investigating the social, environmental and global impact of the tools we are using.



The STEMarts Model is based on carefully designed media-rich workshops, hands-on demos or community interventions built on instruction with four design pillars that revolve around the core principle that all content must make a connection to self-reflection, society and our place in the universe as a whole.

(1) New Media Arts and Social Practice.

Students engage with this new art genre that focuses on social engagement, inviting collaboration with individuals, communities, and institutions in the creation of participatory art. Students explore art as process and ‘way of knowing’ in correlation to the scientific way of knowing. We explore the latest digital ‘maker’ tools to engage and inspire art making with purpose.

(2) Complex Science concepts.

Through virtual and real collaboration with interdisciplinary experts and creative applications, students explore complex science concepts. The goal is to a) expand students’ understanding of who we are, where we come from and our place in the universe, in what is now called the Golden Age of Cosmology and b) demonstrate the personal, social and global impact of science applications on their lives, while empowering them to be global citizens and caretakers of the planet. Next Generation Science Standards (NGSS).

(3) 21st Century Skills and Technology.

Students learn to harness their creativity and develop critical thinking and innovation skills around interdisciplinary topics of interest. Through this process they get access to cutting edge technologies that peak their curiousity and blur the boundaries between science and art. Students learn valuable new tools that build job skills for the global workforce. Activities are aligned with Partnership for 21st Century Standards (P21).

(4) Real World Application and Collaboration.

The work created through the program always has a connection to a real event in the local/global community. Students experience real world learning and community activism through participation in art and science festivals and local/global events; real and virtual.





The STEMarts LAB looks to an advisory team of interdisciplinary experts to inform the design of programming and community outreach initiatives according to our core ethos.

Anita McKeown
STEAM Consultant

Anita McKeown II

Marie Reyna
Founder of Oo-Oonah Art Center, Taos Pueblo

Marie Reyna II


Dr. Stephen Goldfarb
Atlas Experiment at CERN